KgZ

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KgZ

Age/Gender: 17, Male
Location: Westbrook
Job: Student

Contact Info

Newgrounds Stats

Sign-Up Date:
4/30/08

Level: 10
Aura: Neutral

Rank: Safety Patrol
Blams: 68
Saves: 265
Rank #: 24,814

Whistle Status: Normal

Exp. Points: 1,090 / 1,110
Exp. Rank #: 33,501
Voting Pow.: 5.26 votes

BBS Posts: 441 (0.73 per day)
Flash Reviews: 14
Music Reviews: 112
Trophies: 0
Stickers: 0

Latest Flash Reviews

14 Reviews | 1 w/ Response

Score: 8
Scribbland

"Unique"

submission: Scribbland
date: December 8, 2009

I loved the control scheme in this game, very interesting and unique. There are a few flaws in this game however that hold it back from being perfect (or close to it).

Because the control scheme does have a bit of a curve, the level difficulties jump very awkwardly. The first half of the game is easy to moderate difficulty, but the second half really becomes quite demanding, making very concise and awkward jumps just to complete the level.

My second gripe is on easy difficulty, your character will be pushed back against walls which will in some cases will hit your enemy to fall back and hit a nearby enemy.

My third complaint is hard difficulty (which I played after easy). I had already gotten used to the controls, so it wasn't much of a problem until the last 5 or so levels, where even knicking the walls seems unavoidable without ridiculous timing.

My suggestion, I would make the response time for when your character moves and when he jumps a bit delayed, so it seems possible to jump straight up without moving forward. I died many times because I came too close to a wall or pinwheel and it was impossible to not hit it.

Overall, I think you have a solid idea, but I would suggest working on your level design to make it challenging, but not to the point of frustration where you will die in a single section repeatedly.

Nice work sir.

December 9, 2009

Author's Response:

Thank you kindly *bows*. I am glad some people actually enjoy the game I intended it to be enjoyed.
Maybe I should, I don't know. I am pretty hardcore player and the game is plain easy for me, be it first or last levels on either difficulty so that is difficult for me the decide. Anyway, thanks again for comments!

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Score: 9
Girlchan in Paradise Ep2

"Nice..."

date: September 1, 2009

Don't get me wrong, this latest submission by Egoraptor and friends is awesome, you guys put a ton of effort into the parody.

But! I couldn't help but feel the jokes that were funny from the last episode got old in this episode, and some of the re-occuring gags like "poor voice acting" and "over-the-top stutters" were really forced and to be honest got a tad annoying by the end of the flash. And because of this, the flash as a whole really started to drag towards the end.

In my opinion, I think this episode lasted way longer than it needed to be, especially when the re-occuring gags kept appearing over and over and over.

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Score: 5
Castle Crashing the Beard

"Fun Game, however"

date: June 11, 2009

Unless my browser is messed up (I'm using Firefox), my guy is unable to jump on command, it almost seems random when I hit the up key, and that pretty much ruins the game because it's uncontrollable.

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Latest Audio Reviews

112 Reviews | 74 w/ Responses

Score: 10
WS - Calamity

"hahaha nice"

submission: WS - Calamity
date: December 23, 2009

Simply wonderful, keep up the good work. It's so unique.

December 23, 2009

Author's Response:

We srsly need to finish our collab D:

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Score: 10
.we are underwater people.

"Awesome"

date: October 11, 2009

Very relaxed, sounds like music you'd hear in background for a television show or a film. The Drums are gorgeous.

October 11, 2009

Author's Response:

...

:D

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Score: 10
Landscapers - Eden

"Killer"

submission: Landscapers - Eden
date: October 11, 2009

Very tight stuff man, my only complaint is I wish it was a tad less repetitive. That Bass is gorgeous by the way.

November 28, 2009

Author's Response:

nice one!

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